- FCEUX PALETTE SWAP UPDATE
- FCEUX PALETTE SWAP MANUAL
- FCEUX PALETTE SWAP ANDROID
- FCEUX PALETTE SWAP SOFTWARE
NES: Add on/off options for the standard 5 NES sound channels NES: Add options to control visible video lines for showing overscan and cropping 8 pixels on each side GBC: Improve accuracy of built in palette colors config file so they don't reset upon loading
Improve some file releated error messagesĬ64: Only show the default model option of the current emulated systemĬ64: Save drive types to each content's. Load folders using a separate thread to prevent the app from not responding if the storage medium is slow like a network shareĪuto-save backup memory to disk as it's written, currently supported on GBA, MD (CD BRAM only), NEO, NES (FDS only), NGP, PCE, Snes9x NES: Increase FDS eject wait time to 2 seconds to fix disk change detection on certain games
FCEUX PALETTE SWAP UPDATE
NES: Update TXC mappers from FCEUmm and add mapper 452 NES: Automatically set Hyper Shot light gun in FC expansion port when loading Space Shadow
FCEUX PALETTE SWAP SOFTWARE
NES: Automatically set Hyper Shot controller in FC expansion port when loading compatible software like Hyper Olympic or Hyper Sport NES: Add correct line aspect ratio option to scale the aspect ratio by (224 / visible lines) NES: Add default visible video lines option NEO: Fix MAME sets with 9 character filenames not appearing in game list MSX: Fix Coleco number key mappings on on-screen keyboard MD: Don't show Mode and A button on-screen controls when not needed GBA: Enable interrupt ticks emulation for better accuracy on all builds except 32-bit ARM due to performance cost GBA: Add a basic audio mixer and options to control filtering and interpolation GBA: Add option to override the save type in case auto-detection isn't correct cht file not updating when toggling a cheat on/offĭetect DualShock 4 gamepad using product id so it keeps the same device name no matter how it's connectedĪndroid: Add option allowing the virtual controls to overlap the area used by a phone's display cutout/notchĪndroid: Add support for displaying app content edge-to-edge behind the OS status and navigation barsĬ64: Fix RGB565 color rendering broken from last VICE core update Snes9x: Fix virtual gamepad player 5 incorrectly mapping to player 1 NES: Automatically fast-forward Famicom Disk System access times MD: Show current setting of Input Ports option when set to Auto MD: Improve light gun handling: Auto-enable SMS Light Phaser based on content, update light gun position during pointer gesture, handle off-screen light gun position, map Justifier's start button to virtual gamepad, map Menacer's alternate fire buttons to virtual gamepad's B & C GBA: Fix non-working sound filtering options
FCEUX PALETTE SWAP ANDROID
Update fast-forward option to support either slow motion or fast-forward and allow custom values between 0.05x and 20xĪdd Content Rotation video option to rotate the emulated display independent of the UIĪndroid: On Android 11+ the "Set screen's reported rate" frame rate option now scans all supported rates for the best match, useful if your device dynamically switches between multiple rates like 60 and 90HzĪndroid: On Android 11+, add a new file location "App Media Folder" that normally points to /storage/emulated/0/Android/media// and allows read/write access to all apps including file managers, useful for storing files on Android TV devices without a working system file picker Update the frame rate option "Set default rate" to "Set emulated system's rate" which uses the system's original rate such as 59.83Hz on PCE or 60.10Hz on NTSC SNES, useful with a VRR display to run content at the same speed as original hardware. PCE: Add sound mixer and ADPCM low-pass filter option PCE: Add options to control visible video lines for showing overscan GBA: Add support for the hardware accelerometer and gyroscope on Android Improve the CRT overlay effect with better blending and option for a mask or grille pattern T he "Set screen's reported rate" frame rate option now falls back to the emulated system's rate when out of range
FCEUX PALETTE SWAP MANUAL
Swan: Add per-game manual rotation optionĪdd new app Swan.emu for emulating WonderSwan Swan: Fix swapped A/B when Y buttons are hidden on the virtual gamepadĪndroid: Fix crash on Android TV when selecting Browse for Folder on a device with no document viewer activity NEO: Fix loading Magician Lord Set 2 due to wrong CRC
GBA: Add key bindings to increase/decrease simulated light level for devices without a hardware light sensor GBA: Add hardware light sensor support on Android, tweaked via Light Sensor Scale system option GBA: Fi x L trigger mapping bug from last updateĪdd video options for setting RGB color levelsĪndroid: Add video option to force the highest screen refresh rate on your device in case automatic switching doesn't set the proper rate